AI Insights · Timothy · January 2022
Top 5 Vikings Games Performance on Unified Platform in Ghana Q4 2021
In Q4 2021, the top 5 Vikings-themed games in Ghana showed varied performance across weekly downloads, revenue, and active users. Discover the trends for these popular apps.
In Q4 2021, the top 5 Vikings-themed games in Ghana displayed diverse performance metrics on a unified platform, reflecting their popularity and user engagement. Here is an overview of how these applications fared in terms of weekly downloads, revenue, and active users.
Vikings: War of Clans from Plarium LLC saw its weekly revenue peak at $327 in early October, followed by a general decline, ending the quarter with $62. Weekly downloads rose steadily, starting from 1 in early October to a peak of 96 by the end of December. The weekly active users also increased, starting at 28 at the end of September and reaching 88 by the end of December.
Frostborn: Action RPG by KEFIR experienced fluctuating weekly revenue, with a high of $40 in mid-October and a low of $2 by the end of December. Weekly downloads showed a declining trend, starting at 29 in early October and dropping to as low as 1 in mid-December, before slightly rising to 5 by the end of the month. Active users were recorded at 22 in mid-October.
Lucky Buddies from Everybuddy Games had a notable increase in weekly downloads, starting with 4 in early November and reaching 25 by the end of December. Revenue saw a spike towards the end of the quarter, with $25 in the week leading up to Christmas, followed by $19 in the final week. The game recorded 20 active users by the end of December.
Thor: War of Tapnarok from Appxplore (iCandy) had minimal traction in terms of downloads, with a peak of 9 in late September and fluctuating numbers thereafter, dropping to as low as 0 in multiple weeks. The game did not generate any notable revenue during this period.
Vikings - Age of Warlords by Gametrend showed minimal activity with only a few downloads recorded in December, peaking at 4 in mid-December. The game did not generate any revenue during the recorded weeks.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.